Game UI Design

Design user interfaces for video games across mobile, PC, and console

Difficulty
Intermediate
Income Range
$1,500-$6,000/month
Time
Flexible
Location
Remote
Investment
Low
Read Time
18 min
designgamingui-uxcreative

Requirements

  • Strong visual design skills and understanding of typography, color theory, and composition
  • Proficiency in design tools like Figma, Sketch, or Adobe XD
  • Basic understanding of game design principles and player psychology
  • Portfolio showing UI/UX work (game-related preferred but not required to start)
  • Ability to create mockups and interactive prototypes

Pros

  1. Work on diverse game genres from mobile to AAA titles
  2. Remote-friendly with global client opportunities
  3. Growing demand as gaming industry expands
  4. Creative work that directly impacts player experience
  5. Can specialize in mobile, console, or PC platforms

Cons

  1. Requires understanding both design and game mechanics
  2. Tight deadlines during game development crunch periods
  3. Must balance aesthetics with functionality and performance
  4. Client feedback can require multiple design iterations
  5. Building game-specific portfolio takes time

TL;DR

What it is: Design the visual interface elements for video games including menus, buttons, health bars, inventory systems, and on-screen displays that players interact with during gameplay.

What you'll do:

  • Create mockups and prototypes for game menus and HUD elements
  • Design icons, buttons, and interactive interface components
  • Collaborate with developers to ensure designs work within game engines
  • Iterate based on playtesting feedback and technical constraints

Time to learn: 6-12 months to build foundational skills if practicing 10-15 hours weekly. Basic UI design principles take 3-6 months, but understanding game-specific requirements and building a portfolio takes additional time.

What you need: Design software skills, understanding of visual hierarchy and player psychology, ability to create prototypes, and a portfolio showing your interface design work.

What This Actually Is

Game UI design focuses specifically on the interface elements players see and interact with in video games. This includes everything from main menus and settings screens to in-game heads-up displays (HUDs), inventory systems, health bars, mini-maps, and button prompts.

Unlike general UI design for apps or websites, game UI design must work within the context of gameplay. Your interfaces need to convey information quickly without blocking the player's view, fit the game's art style and tone, and function across different screen sizes and control schemes (mouse and keyboard, touchscreen, or game controller).

The work ranges from designing simple mobile game interfaces to complex RPG inventory systems with hundreds of items. You might work on casual puzzle games, competitive multiplayer shooters, narrative adventure games, or mobile idle games. Each genre has different interface requirements and player expectations.

Some designers focus exclusively on UI (the visual appearance), while others handle both UI and UX (the interaction design and user flow). As a freelancer, you'll often do both, designing how screens look and how players navigate between them.

The gaming industry spans indie developers creating their first game, mid-sized studios working on ports and updates, and large companies producing AAA titles. Each has different budgets, timelines, and expectations for freelance UI designers.

What You'll Actually Do

Your day-to-day work involves creating visual designs and interactive prototypes for game interfaces.

You'll start projects by understanding the game's mechanics, target platform, and art direction. A mobile idle game needs large, touch-friendly buttons and clear resource displays. A console RPG needs complex inventory management and skill trees. A competitive FPS needs minimal HUD elements that don't obstruct gameplay.

You'll create mockups in design software like Figma or Adobe XD, designing individual screens and showing how players navigate between them. This includes main menus, settings screens, pause menus, loading screens, and in-game HUD elements like health bars, ammo counters, or quest trackers.

For each interface element, you'll design multiple states: default, hover, pressed, disabled, and active. You'll create icon sets for items, abilities, or actions that players need to quickly recognize during gameplay.

You'll often create interactive prototypes that simulate how the UI functions, showing animations, transitions, and user flows. This helps developers and clients understand how everything works together before implementation.

Communication with developers is constant. You'll need to understand technical constraints like maximum texture sizes, supported resolutions, and how the game engine handles UI scaling. You'll provide design specifications, export assets in required formats, and sometimes work directly in game engines like Unity or Unreal to implement your designs.

Revision cycles are normal. After the UI is implemented, playtesting reveals what works and what confuses players. You'll iterate based on this feedback, adjusting layouts, sizing, colors, or organization to improve usability.

Some designers specialize in specific aspects. Some focus on HUD design for action games where clarity and minimal screen obstruction matter most. Others specialize in menu systems for strategy or RPG games with complex information hierarchies. Mobile game UI design is its own specialization dealing with touch controls and varying screen sizes.

Skills You Need

Visual design fundamentals are essential. You need strong understanding of typography, color theory, composition, and visual hierarchy. Game UI must convey information instantly, so players understand their health status, available actions, or quest objectives at a glance.

You'll need proficiency in design tools. Figma is currently the most common, with features specifically useful for game UI like component variants and controller mapping for prototypes. Adobe XD, Sketch, and Photoshop are also widely used. The specific tool matters less than your ability to create clean mockups and interactive prototypes.

Understanding game design principles separates game UI designers from general UI designers. You need to know what makes games engaging, how players interact with different genres, and why certain interface conventions exist. A puzzle game needs different interface approaches than a fighting game or city builder.

Basic knowledge of game engines helps significantly. You don't need to be a programmer, but understanding how Unity or Unreal Engine handles UI systems helps you design within technical constraints and communicate effectively with developers.

Player psychology and UX principles guide your design decisions. You need empathy to understand player needs, frustrations, and expectations. Good game UI feels intuitive because it matches player mental models and provides feedback for every action.

Attention to detail matters for consistency. Every button style, icon treatment, font usage, and spacing decision should follow a coherent system. Inconsistent UI breaks player immersion and looks unprofessional.

Communication skills are crucial for freelance work. You'll need to interpret client briefs, ask clarifying questions, explain design decisions, and accept feedback professionally. Clear written communication helps when working with remote clients across time zones.

You'll need the ability to balance aesthetics with functionality. Beautiful designs that confuse players or hurt performance are failures. Game UI must be both visually appealing and highly functional under time pressure during gameplay.

Getting Started

Start by studying existing game interfaces. Play games across different genres and platforms, paying attention to how their UI works. Notice what feels intuitive, what confuses you, and how different games solve similar problems. Screenshot interfaces you find effective and analyze why they work.

Learn design fundamentals if you're new to visual design. Focus on typography, color theory, composition, and visual hierarchy. These skills apply to all UI design but are especially critical in games where players process information rapidly.

Choose a design tool and learn it thoroughly. Figma is the current industry standard with free plans available. Focus on learning components, auto-layout, prototyping features, and how to organize files for handoff to developers.

Create practice projects to build your portfolio. Redesign interfaces from existing games, explaining your design decisions and what problems you solved. Design UI concepts for hypothetical games in different genres. Show your process, not just final designs. Include wireframes, iterations, and explanations for your choices.

Study game-specific UI patterns and conventions. Learn common interface elements for different genres: MMO action bars, FPS ammo displays, mobile game top-bars showing multiple currencies, strategy game minimap designs. Understanding these conventions helps you design intuitive interfaces.

Consider learning basic Unity or Unreal Engine UI systems. You don't need to become a developer, but understanding how these engines handle interfaces helps you design more implementation-friendly assets and communicate with technical teams.

Join game development communities to understand developer perspectives. Follow game UI designers on social media, study their portfolios, and learn from their breakdowns of professional work.

Build a portfolio specifically showcasing game UI work. Include 3-5 polished projects showing different game genres and platforms. For each project, show your process, explain design challenges, and demonstrate how your solutions improve player experience.

Start with smaller projects to gain experience. Indie developers working on their first game often have limited budgets but provide opportunities to see your work implemented and learn the full process from concept to finished game.

Income Reality

Market rates for game UI designers vary significantly based on experience, specialization, and client type.

General UI designers on platforms like Upwork typically charge $20-40/hour. Specialized game designers with verified portfolios charge $60-85/hour according to platform data. Premium rates can reach $150+/hour for senior designers working with established studios.

Entry-level freelancers starting out might charge $25-35/hour as they build their game-specific portfolio. Intermediate designers with several shipped game projects typically charge $45-65/hour. Experienced designers with strong portfolios and specialized expertise command $70-100+/hour.

Project-based pricing is common for freelance game UI work. Simple mobile game UI packages might pay $800-2,000. Mid-complexity game UI systems (multiple menus, HUD designs, icon sets) typically range from $2,500-6,000. Comprehensive UI design for larger games can pay $8,000-15,000+ depending on scope.

Monthly income varies significantly based on your client load and rates. Working 20 hours weekly at $40/hour generates around $3,200/month. At 30 hours weekly and $60/hour, you'd make $7,200/month. These figures assume consistent client work, which takes time to establish.

Different client types pay differently. Indie developers often have tight budgets but might offer ongoing work or revenue sharing. Mid-sized studios typically pay moderate rates for specific project needs. Larger companies and publishers generally pay higher rates but have longer approval processes and higher expectations.

Platform choice affects your earnings. General freelance platforms have wide rate ranges and high competition. Specialized platforms like Toptal or direct client relationships typically pay better but require stronger portfolios and vetting processes.

Your specialization impacts income potential. Designers who specialize in specific platforms (mobile, console, VR) or genres (competitive multiplayer, mobile casual, RPG systems) can charge premium rates for their expertise. Those who handle both UI design and implementation in game engines add more value and command higher rates.

Location affects rates less for remote game UI design than some fields, but clients in higher-cost regions (North America, Western Europe) typically pay more than those in developing markets.

Income is rarely steady when starting. You might have months with multiple projects and others with few clients. Building consistent income takes 6-12 months of active client development, portfolio building, and establishing industry relationships.

Where to Find Work

General freelance platforms host significant game UI design work. Upwork lists game designer positions regularly, with clients ranging from indie developers to established studios. Fiverr hosts game UI/UX designers, with opportunities for packaged services and repeat clients. These platforms charge fees, so check their current pricing before signing up.

Toptal offers access to premium clients but requires passing their vetting process, which evaluates your portfolio and skills. They claim to accept only the top 3% of applicants, but approval provides access to higher-paying projects with serious clients.

Behance functions as both a portfolio platform and a hiring marketplace. Many game developers browse Behance for designers, and you can list your services directly. Strong portfolio presentations here can attract direct inquiries.

Work With Indies specifically targets indie game development, listing freelance opportunities including UI artist positions. The indie game community is large and often more accessible for newer freelancers.

Game development job boards and communities often list freelance UI design opportunities. Sites focused on game development jobs include both full-time positions and freelance projects.

Social media platforms, particularly Twitter and LinkedIn, serve as networking and opportunity-finding tools for game designers. Many indie developers and studios post freelance opportunities directly on these platforms.

Direct outreach to game studios and developers can generate work. Research studios making games that match your interests and skill level, and send professional inquiries with portfolio links. Indie developers are often more responsive to cold outreach than large studios.

Game development communities and forums sometimes have job boards or freelance sections. Participating in these communities helps you understand industry needs and build relationships that lead to work.

Your portfolio site with contact information is crucial. Many clients find designers through search engines or portfolio platforms, then reach out directly. Make sure your portfolio clearly shows game UI work and includes contact methods.

Networking at game development events, conferences, or online gatherings can lead to client relationships. The game industry values personal connections, and many freelance opportunities come through referrals and relationships rather than job postings.

Note: Platforms may charge fees or commissions. We don't track specific rates as they change frequently. Check each platform's current pricing before signing up.

Common Challenges

Understanding both design and game mechanics creates a learning curve. You're not just making things look good; you need to understand how different game genres work, what information players need access to, and how interface design affects gameplay feel. This game-specific knowledge takes time to develop.

Balancing visual appeal with functional requirements is constantly challenging. You might design a beautiful minimalist HUD that looks amazing in screenshots but doesn't provide enough information during fast-paced gameplay. Or create a comprehensive interface that works perfectly but clashes with the game's art style.

Technical constraints limit your designs in ways web or app UI doesn't face. Game engines have specific UI systems with limitations. Performance budgets restrict texture sizes and effects. Different screen resolutions and aspect ratios must be supported. Controllers, keyboards, and touchscreens all require different interaction considerations.

Client communication can be difficult when working with developers who prioritize functionality over aesthetics or don't understand UI design principles. You'll need to advocate for good user experience while respecting technical realities and budget constraints.

Revision cycles are extensive in game development. What looks perfect in mockups might feel wrong in actual gameplay. Playtesting reveals usability issues you didn't anticipate. You'll often revise designs multiple times based on feedback from different sources: developers, playtesters, producers, and sometimes publishers.

Inconsistency problems emerge in longer projects. As games evolve, new features require new interface elements. Maintaining visual and functional consistency across dozens of screens and hundreds of elements requires systematic thinking and careful documentation.

Working across different platforms adds complexity. A UI designed for PC with mouse and keyboard needs significant adaptation for console controllers or mobile touchscreens. Some freelancers are asked to design for multiple platforms simultaneously, multiplying the work.

The game industry has intense deadline pressure, especially near launch. You might face crunch periods with tight deadlines and rapid turnaround expectations. Managing client expectations around timelines helps, but rushed work is sometimes unavoidable.

Building a game-specific portfolio takes time when you're transitioning from general UI design. Potential clients want to see game interfaces, but you need clients to build that portfolio. Personal projects and game jams help break this cycle, but require significant unpaid work.

Scope creep happens frequently in game projects. Initial requirements expand as development progresses, adding new features, screens, or elements beyond the original agreement. Clear contracts and change order processes help, but managing scope remains an ongoing challenge.

Staying current with evolving trends, tools, and platforms requires continuous learning. New game genres emerge with new interface conventions. Design tools add features. Player expectations change. What worked five years ago might feel dated today.

Tips That Actually Help

Study games deliberately, not just for entertainment. Play games outside your preferred genres specifically to analyze their UI. Screenshot interfaces that work well and those that confuse you. Keep a reference library organized by game genre, platform, and interface type.

Build a systematic approach to your design process. Start every project by understanding the game's core mechanics, target platform, and player needs. Create wireframes before visual designs. Test prototypes for usability before polishing visuals. Document your design system for consistency.

Learn enough about game engines to communicate effectively with developers. You don't need to code, but understanding Unity's Canvas system or Unreal's UMG helps you design implementation-friendly interfaces and discuss technical constraints intelligently.

Create comprehensive design specifications alongside your mockups. Document spacing, sizing, colors, fonts, and behaviors. Export assets in formats developers need. The easier you make implementation, the more clients want to work with you.

Develop reusable component systems for your designs. Create button styles, panel templates, and icon systems that can be combined and reused across different screens. This speeds up your work and ensures consistency.

Ask questions before starting work. Clarify unclear requirements, understand technical constraints early, and confirm the target platforms and control schemes. Problems caught in the planning stage are easier to solve than during revision cycles.

Present your work with context and rationale. Don't just show designs; explain what player problems you're solving, why you made specific choices, and how your designs support the gameplay. This demonstrates your game design understanding and makes feedback more productive.

Participate in game jams to build portfolio pieces and experience. Game jams are short events where developers create games in 48-72 hours. Joining as a UI designer provides finished projects for your portfolio and connections with developers who might hire you later.

Network genuinely in game development communities. Help answer questions, share resources, and participate in discussions without constantly self-promoting. Relationships in the game industry often lead to freelance opportunities through referrals.

Set boundaries around revisions and scope. Define how many revision rounds are included in your rate, what constitutes out-of-scope work, and how additional requests will be billed. Clear boundaries prevent misunderstandings and scope creep.

Keep your portfolio current and game-focused. Remove old work that doesn't represent your current skills. Ensure your best game UI work is immediately visible. Include process documentation showing your thinking, not just final designs.

Price projects based on scope and complexity, not just time. Estimate how long work will take, then add buffer for revisions and unexpected complexity. Underpricing to win clients devalues your work and attracts problematic clients.

Learning Timeline Reality

Learning game UI design timeline depends on your starting point and practice commitment.

If you're completely new to UI design, expect 6-12 months to develop fundamental skills if you practice 10-15 hours weekly. This covers learning design software, visual design principles, prototyping, and basic UX concepts.

Someone with general UI/UX design experience can focus specifically on game design principles and build a game-focused portfolio in 3-6 months of consistent practice and project work.

Basic proficiency in design tools like Figma takes 1-2 months of regular use. Learning advanced features like components, auto-layout, and prototyping takes another 1-2 months. Most designers continue discovering new techniques for years.

Understanding game design principles and genre conventions is an ongoing learning process. You can grasp the basics in 2-3 months of studying games and reading about game design. Deeper expertise develops over years of working on different game types.

Building a portfolio strong enough to attract clients typically takes 3-6 months of creating personal projects after you've developed basic skills. Each portfolio piece might take 2-4 weeks to design, iterate, and document properly.

Learning basic game engine UI systems (Unity or Unreal) takes 1-3 months if spending several hours weekly on tutorials and practice projects. This is optional but valuable for freelancers.

The timeline from starting to learn to landing your first paid client typically ranges from 6-12 months for committed learners starting from scratch. Those with existing design skills might land initial projects within 3-6 months.

Reaching intermediate skill levels where you can handle complex projects confidently takes 1-2 years of regular practice and client work. Advanced expertise with specialized knowledge develops over 3-5+ years.

These timelines assume consistent practice and study. Sporadic learning extends these timeframes significantly. Intensive full-time learning accelerates progress but isn't necessary; most people learn while maintaining other commitments.

Continuous learning never stops in game UI design. New game genres emerge, player expectations evolve, tools improve, and platforms change. Successful designers treat learning as ongoing, not as something that ends after a specific timeframe.

Is This For You?

This side hustle fits people who enjoy both visual design and games. If you play games regularly and find yourself noticing interface design choices, analyzing what works and what frustrates you, that natural interest serves you well here.

You should genuinely care about user experience and player psychology. Game UI design isn't just making things look cool; it's about solving information design problems and making games more intuitive and enjoyable to play. If optimizing user flows and reducing player confusion sounds interesting, this matches your mindset.

This works for designers wanting to specialize in gaming rather than general UI work. The game industry is large and growing, providing enough work to sustain a full game UI design practice. However, you'll work exclusively with game clients, so passion for the medium helps sustain long-term interest.

The work suits people comfortable with iteration and feedback. You'll revise designs multiple times based on playtesting, developer input, and technical constraints. If you're precious about your initial designs or struggle with critique, this will frustrate you.

You need patience for longer project timelines. Game development takes months or years, and you might design interfaces that won't be implemented for weeks or months. If you prefer seeing immediate results, the game industry's pace might feel slow.

Remote work flexibility is a major advantage if that matters to you. Most game UI design happens remotely, with clients globally. You can work from anywhere with internet access.

The income potential is moderate to good but requires building expertise and reputation. This isn't a quick way to make money, but established game UI designers with strong portfolios can build sustainable freelance businesses.

If you're interested in game development but don't want to program or create 3D art, UI design provides an entry point to the industry using design skills that transfer from other fields.

This isn't ideal if you want purely artistic freedom without constraints. Game UI design serves the gameplay and player needs first, with aesthetic considerations secondary. You'll often need to compromise visual preferences for functionality or technical limitations.

Consider whether you're willing to learn specialized game industry knowledge. General UI design skills aren't enough; you need to understand game genres, player expectations, and how interface design affects game feel. If you're not willing to study games deliberately, you'll struggle to compete with designers who do.

Note on specialization: While not as niche as some fields, game UI design requires specific knowledge of game design principles, genre conventions, and how interfaces affect player experience. Success depends on understanding these gaming-specific requirements beyond general UI design skills. Consider this if you have genuine interest in games and willingness to learn the industry-specific aspects of interface design.

Platforms & Resources