AR Filter Creation
Design augmented reality filters for TikTok and Snapchat platforms
Requirements
- Computer capable of running 3D software
- Basic understanding of 3D modeling concepts
- Design sense and creative thinking
- Willingness to learn technical AR development tools
Pros
- Growing demand from brands and influencers
- Creative and technical skill combination
- Work remotely with global clients
- Portfolio builds over time with each project
Cons
- Platform changes can affect your work (Meta shut down Spark AR in 2025)
- Steep learning curve for 3D modeling and AR tools
- Client projects can have tight deadlines
- Market competition from other AR creators
TL;DR
What it is: Designing augmented reality effects and filters that people use on social media platforms like TikTok and Snapchat. You create face filters, 3D effects, interactive games, and branded experiences using specialized AR development software.
What you'll do:
- Design 3D models and animations for AR effects
- Build interactive filters using platform-specific tools (Effect House for TikTok, Lens Studio for Snapchat)
- Test filters across different devices and lighting conditions
- Deliver custom branded filters for clients or create your own for portfolio building
Time to learn: 3-6 months if you practice 10-15 hours weekly, assuming you're starting with basic design knowledge. Longer if you're completely new to 3D concepts.
What you need: A computer that can run 3D software, free AR development tools from TikTok or Snapchat, and willingness to learn both creative design and technical development skills.
What This Actually Is
AR filter creation involves designing augmented reality effects that overlay digital content onto real-world camera views. When someone opens TikTok or Snapchat and applies a filter that adds bunny ears, changes their background, or creates an interactive game, an AR creator built that.
You work with 3D modeling software to create assets, then use platform-specific development tools to bring those assets to life as interactive experiences. The work combines creative design with technical development skills.
Unlike traditional graphic design, AR filters need to respond to real-time inputs like facial movements, hand gestures, or environmental changes. This makes the work more complex but also more interesting than static design.
Brands hire AR creators to build custom filters for marketing campaigns. Influencers commission filters to engage their audiences. Some creators also build filters independently, hoping they'll go viral and attract client attention.
Important note: Meta shut down its Spark AR platform in January 2025, meaning you can no longer create third-party filters for Instagram or Facebook. This side hustle now focuses primarily on TikTok Effect House and Snapchat Lens Studio.
What You'll Actually Do
Your day-to-day work depends on whether you're building client projects or creating independent filters.
For client work, you start with a brief outlining what the brand wants. Maybe they need a filter that turns users into their product mascot, or an interactive game promoting a movie release. You sketch concepts, get approval, then move into development.
Development means creating 3D models in software like Blender, texturing those models so they look polished, and importing everything into the AR platform. You'll write visual scripts or code to make elements interactive-triggering animations when someone smiles, tracking hand movements, or responding to taps.
Testing takes significant time. You need to ensure the filter works across different phone models, lighting conditions, and user scenarios. A filter that works perfectly in your bright office might fail completely in dim lighting.
You'll export the final filter, submit it for platform review, and deliver it to your client. Some projects require revisions based on client feedback or platform rejection for technical issues.
If you're creating independent filters, you skip the client brief but still go through the full design, development, and testing process. Your goal is building portfolio pieces or viral effects that demonstrate your skills.
Administrative tasks include communicating with clients, managing project timelines, and maintaining your portfolio. You'll also spend time learning new techniques and staying current with platform updates.
Skills You Need
You need a combination of creative design skills and technical development abilities. On the creative side, you should understand composition, color theory, and visual aesthetics. You need to envision how digital elements will look layered over real-world camera views.
3D modeling is essential. You'll work with 3D software to create objects, characters, and environments. This includes modeling (creating 3D shapes), texturing (applying colors and materials), and basic animation (making things move).
AR platform skills are platform-specific. TikTok Effect House uses visual scripting that doesn't require coding knowledge. Snapchat Lens Studio offers both visual scripting and JavaScript options. You'll learn how to track faces, hands, and environments, then attach your 3D elements to those tracking points.
Problem-solving matters because AR development involves troubleshooting technical issues. Your filter might crash on certain devices, perform poorly, or not track faces accurately. You need patience to debug and optimize.
Client communication is important if you're freelancing. You'll translate vague brand requests into concrete design concepts, explain technical limitations, and manage expectations around timelines and feasibility.
You don't need advanced programming skills for most AR filter work, though coding knowledge helps with complex interactions. You also don't need expensive software-Blender is free and professional-grade, and the AR platforms themselves are free.
Getting Started
Start by downloading the free AR development tools. TikTok Effect House and Snapchat Lens Studio both offer comprehensive tutorials built into their platforms. Spend a week working through these tutorials to understand the basics.
While learning the AR platforms, simultaneously learn 3D modeling fundamentals. Search for Blender tutorials focused on beginner-friendly projects. Start with simple objects before attempting complex character modeling or animation.
Create your first few filters without worrying about clients. Build a face filter that adds simple accessories. Create a background replacement effect. Design an interactive element that responds to hand tracking. These early projects teach you the workflow and build your portfolio.
Study successful filters on TikTok and Snapchat. What makes certain effects popular? How do they use interactivity? What design choices make them appealing? You're not copying, but learning from what works.
After building 5-10 solid portfolio pieces, start taking small client projects. List services on platforms that don't require extensive portfolios. Price your early work lower than market rates-you're still learning and building credibility.
Join online communities where AR creators share techniques and feedback. Search for forums or groups related to Effect House and Lens Studio. These communities help you solve technical problems and stay informed about platform changes.
Invest in your skills before investing in equipment. Your existing computer likely works fine for learning. Focus your initial budget on time, not tools.
Income Reality
Income varies significantly based on your skill level, client base, and how much time you dedicate.
Beginners charging $50-$150 for simple face filters or basic effects can earn $500-$1,500 monthly working part-time. These are straightforward projects with minimal interactivity.
Intermediate creators with solid 3D skills and 6-12 months experience charge $200-$600 for interactive filters or more complex effects. At this level, you might earn $1,500-$3,000 monthly handling multiple client projects.
Experienced AR creators with strong portfolios charge $1,000-$5,000+ per project for custom branded experiences, interactive games, or technically complex filters. Some freelancers at this level report earning $3,000-$10,000 monthly.
Project complexity dramatically affects pricing. A simple face filter with makeup or accessories might be $100-$200. A custom character model with animations could be $500-$1,000. An interactive mini-game with multiple levels might command $2,000-$5,000.
Your income depends heavily on client acquisition. Having a steady flow of brand clients pays better than sporadic individual requests. Some creators work with agencies that provide consistent project flow.
The market has geographic variation, but since this work is remote, you can access global rates regardless of your location.
Platform monetization programs exist but aren't reliable income sources. Snapchat's Creator Rewards program pays based on filter views, but most creators make more from direct client work than platform payments.
Note that these are market observations based on freelance platforms and creator reports. Your actual earnings depend on your skill level, marketing ability, time invested, and market demand.
Note: Platforms may charge fees or commissions. We don't track specific rates as they change frequently. Check each platform's current pricing before signing up.
Where to Find Work
Freelance platforms are the most direct path to clients. Fiverr and Upwork both have categories for AR filter creation. You'll compete with other creators, so having a strong portfolio and clear service descriptions helps.
Social media marketing agencies hire AR creators for client campaigns. Research agencies that specialize in TikTok or Snapchat marketing and reach out with your portfolio. Some agencies prefer ongoing relationships with reliable creators rather than searching for new talent per project.
Direct outreach to brands works for experienced creators. If you see a company active on TikTok but not using custom filters, that's a potential client. Your outreach should demonstrate understanding of their brand and suggest specific filter concepts.
Creator networks and communities sometimes share job opportunities. Being active in AR creator groups means you'll hear about opportunities before they're publicly posted.
Your own social media presence can attract clients. Posting your filter creations on TikTok using those filters demonstrates your work to potential clients already on the platform. Some creators get client inquiries directly through their social accounts.
Networking with influencers and content creators opens opportunities. Many influencers want custom filters but don't know AR creators exist. Building relationships in content creator communities can lead to commissions.
Start with platforms that have established client bases rather than relying on cold outreach. Build your reputation and portfolio through smaller projects before pursuing high-budget brand clients.
Common Challenges
Platform dependency creates risk. When Meta shut down Spark AR in January 2025, creators who specialized in Instagram filters lost their primary market overnight. Building skills across multiple platforms (TikTok and Snapchat) reduces this risk but requires learning different tools.
Technical limitations frustrate ambitious projects. Each platform has file size limits, polygon count restrictions, and performance requirements. Your creative vision might exceed what's technically possible, requiring compromises.
Client education takes time. Many clients don't understand AR development and expect unrealistic results. You'll spend significant effort explaining what's feasible, managing timeline expectations, and educating clients on technical constraints.
Platform review processes can reject your work for arbitrary-seeming reasons. You might spend days perfecting a filter only to have it rejected for unclear violations. Resubmitting and getting approval adds unpredictable delays.
Device fragmentation means your filter needs to work across hundreds of phone models with different capabilities. Something that runs smoothly on newer devices might lag or crash on older hardware.
Trend volatility affects demand. AR filter popularity fluctuates with social media trends. A style of filter in high demand this month might be oversaturated next month.
Competition increases as AR tools become more accessible. The barrier to entry keeps lowering, meaning more creators competing for the same client pool.
Intellectual property concerns arise with client work. Clear contracts about who owns the filter, how it can be used, and revision terms prevent disputes but require careful documentation.
Tips That Actually Help
Learn 3D modeling fundamentals before diving deep into AR platform specifics. Strong 3D skills translate across platforms and make you more valuable than someone who only knows one AR tool's interface.
Build portfolio pieces that demonstrate specific capabilities. Instead of ten similar face filters, create diverse examples: a face filter, a world effect, an interactive game, a hand tracking experience. This shows range to potential clients.
Test your filters on multiple devices before client delivery. Borrow friends' phones, use platform testing tools, and check performance across device types. Catching issues before clients do prevents revision cycles.
Document your workflow and save project files in organized ways. When clients request revisions months later, having clean project files saves hours of reconstruction work.
Set clear project scopes with clients. Specify how many revisions are included, what device compatibility you'll ensure, and what happens if platform reviews reject the filter. Unclear scopes lead to scope creep and unpaid work.
Stay updated on platform changes through official blogs and creator communities. Platforms regularly update features, change policies, or add capabilities. Being early to new features can differentiate your services.
Price based on project complexity, not hours worked. As you get faster, hourly pricing punishes your efficiency. Flat project rates reward your expertise.
Create templates for common filter types. If you frequently build face filters with similar structures, having template projects speeds up development without sacrificing customization.
Is This For You?
This side hustle suits people who enjoy combining creative and technical work. If you like design but get bored with purely visual tasks, adding the technical problem-solving of AR development might appeal to you.
You need patience for the learning curve. AR creation isn't something you'll master in a few weekends. Expect months of practice before you're confident taking client work.
This works well if you want remote flexibility. You can create filters from anywhere with a decent internet connection and appropriate hardware. Client communication happens asynchronously, making this compatible with various schedules.
Consider this if you're interested in emerging technology. AR is evolving rapidly, and skills you build now position you for future opportunities as the field grows.
Avoid this if you need income immediately. The learning period means you won't earn significant money for several months. This isn't a quick-cash opportunity.
Platform dependency is a real risk. If you're uncomfortable with the possibility that a platform might shut down (like Spark AR did), requiring you to learn new tools and potentially lose market access, this creates anxiety.
The creative-technical combination isn't for everyone. Some people love pure design work and find the technical aspects frustrating. Others enjoy pure coding and find the visual design aspects challenging. This requires both.
If you already have design or 3D modeling experience, you have a significant head start. If you're completely new to both design and technical skills, expect a steeper learning curve but don't let that stop you-everyone starts somewhere.