App UI Design

Design user interfaces for mobile apps and earn income freelancing

Difficulty
Intermediate
Income Range
$500-$3,000/month
Time
Flexible
Location
Remote
Investment
Low
Read Time
9 min
DesignMobileFreelance

Requirements

  • Design software (Figma, Adobe XD, or Sketch)
  • Understanding of iOS and Android design guidelines
  • Portfolio showing UI work
  • Basic understanding of user experience principles

Pros

  1. High demand for mobile app design work
  2. Completely remote work possible
  3. Build a portfolio while earning
  4. Flexible project-based work
  5. Skills transfer to other design fields

Cons

  1. Competitive field with many designers
  2. Need to keep up with platform design changes
  3. Client feedback can require multiple revisions
  4. Portfolio needed before landing first clients
  5. Income can be inconsistent when starting

TL;DR

What it is: Designing the visual layouts and interactive elements for mobile applications on iOS and Android platforms. You create the screens, buttons, navigation, and overall visual experience users see when they open an app.

What you'll do:

  • Design app screens and user flows
  • Create icons, buttons, and interface components
  • Build prototypes showing how screens connect
  • Revise designs based on client or developer feedback
  • Deliver design files to development teams

Time to learn: 3-6 months with consistent practice (10-15 hours per week) to build a basic portfolio and understand design principles. Getting good enough to land consistent clients typically takes 6-12 months.

What you need: Design software, understanding of mobile design patterns, and a portfolio with 3-5 solid app design projects (can be self-initiated or practice work).

What This Actually Is

App UI design means creating the visual interface for mobile applications. You design what users see and tap on their phones-the screens, buttons, menus, forms, and all the visual elements that make an app functional and pleasant to use.

This work sits between pure visual design and user experience design. You're not just making things look nice. You're making sure a checkout button is obvious, that navigation makes sense, and that someone can accomplish their goal without confusion.

The work happens entirely in design software. You deliver design files and assets to developers who build the actual functioning app. You're creating the blueprint, not the construction.

Most app UI designers work on a mix of new apps being built from scratch and existing apps getting redesigned or expanded with new features. Clients range from startups launching their first app to established companies updating their mobile presence.

What You'll Actually Do

Your daily work involves opening design software and creating screens. You start with rough wireframes showing basic layout, then add visual design-colors, typography, images, spacing.

You create multiple versions of screens to show different states. A login screen might need designs for empty state, filled state, error state, and loading state. A simple button needs designs for normal, pressed, and disabled appearances.

You build prototypes connecting screens to show how navigation works. Click a button on the home screen, and the prototype shows the next screen appearing. This helps clients and developers understand the user flow.

Client communication takes significant time. You present designs, explain your decisions, receive feedback, and make revisions. Most projects go through 2-4 revision rounds before approval.

You export assets for developers-icons at different sizes, color codes, spacing measurements, and font specifications. How thoroughly you document designs affects how smoothly development goes.

Skills You Need

You need solid visual design fundamentals-typography, color theory, layout, hierarchy. An app with poor visual design looks unprofessional regardless of how well it functions.

Understanding iOS and Android design guidelines is essential. Each platform has different conventions for navigation, buttons, and interactions. Designing an iOS app with Android patterns (or vice versa) marks you as inexperienced.

You need proficiency in at least one major design tool. Figma dominates currently due to its collaboration features and browser-based access. Adobe XD and Sketch are also widely used. Most clients specify which tool they prefer.

Basic UX thinking helps you make better decisions. You should understand common mobile patterns-why bottom navigation works better than top navigation on phones, when to use tabs versus separate screens, how to design for thumb reach.

Communication skills matter more than many designers expect. You need to explain why you made specific design choices, push back on bad client suggestions diplomatically, and understand what clients actually need versus what they say they want.

Getting Started

Start by learning one design tool thoroughly. Figma offers free plans and has extensive resources. Focus on actually designing screens, not just watching tutorials.

Study existing apps you use daily. Screenshot screens and analyze what works. Why is Instagram's navigation at the bottom? How does Airbnb organize information on listing screens? Reverse-engineering good apps teaches you patterns.

Complete design challenges to build your portfolio. The Daily UI challenge provides daily prompts for different screens. Design 30-50 screens focusing on mobile apps specifically. Quality matters more than quantity-5 polished app designs beat 50 mediocre single screens.

Learn iOS Human Interface Guidelines and Material Design (Android) principles. You don't need to memorize everything, but understand the fundamental differences and where to reference detailed specifications.

Create 2-3 complete app design case studies for your portfolio. Pick realistic projects-a food delivery app, a fitness tracker, a local events app. Show your process: research, wireframes, final designs, and explain your decisions.

Income Reality

Market rates for app UI design vary significantly based on experience and location. The median hourly rate sits around $30-$40 for freelancers with basic experience.

Some designers charge per screen rather than hourly. App screens typically range from $150-$300 each for standard screens. Complex screens with multiple interactions and states can command $500-$1,500.

Project-based pricing for complete apps varies widely. A simple mobile app design might bring in $2,000-$5,000. More complex apps with many screens and features can reach $10,000-$25,000 for the design work alone.

Beginners typically start at $20-$30 per hour or $100-$150 per screen. With 6-12 months of experience and a strong portfolio, rates commonly increase to $50-$80 per hour.

Monthly income depends entirely on how much work you can secure and complete. Someone working 10-15 hours weekly at $30/hour earns $1,200-$1,800 monthly. At $60/hour with 20 hours weekly, that becomes $4,800 monthly.

Income is rarely consistent when starting. You might have a $3,000 month followed by a $600 month. Building steady client relationships takes time. Many designers maintain other income sources while building this as a side income.

Geography affects rates less for remote work, but clients sometimes have budget expectations based on your location. A designer in the US typically commands higher rates than one in Southeast Asia, even for identical quality work.

Where to Find Work

Upwork and Fiverr are common starting points. Competition is heavy, but these platforms provide access to clients actively looking for designers. Building ratings takes time.

Note: Platforms may charge fees or commissions. We don't track specific rates as they change frequently. Check each platform's current pricing before signing up.

Dribbble and Behance function as portfolio platforms with job boards attached. Post your work regularly, and some clients will reach out directly. The job boards also list design opportunities.

Direct outreach to startups and small businesses works once you have a solid portfolio. Many startups need app design but haven't posted jobs publicly. Find companies in industries you understand and reach out with relevant portfolio samples.

Design agency job boards occasionally list freelance or contract positions. Agencies often need extra help during busy periods and prefer experienced freelancers they can rely on.

Networking in design communities, attending local startup events, and participating in online design discussions can surface opportunities. Many projects come through referrals from other designers or past clients.

Common Challenges

Revisions exhaust many designers. Clients request changes-sometimes reasonable, sometimes not. Managing revision rounds while maintaining quality and staying profitable requires firm boundaries.

Scope creep happens frequently. A project starts as "design 10 screens" and gradually becomes 15 screens, then 20, with clients expecting the original quote to cover everything. Clear contracts and change order processes help.

Keeping up with design trends and platform updates takes ongoing effort. iOS and Android release new design guidelines regularly. What looked current six months ago can appear dated quickly.

Working with developers can be frustrating when designs aren't implemented as specified. Sometimes technical limitations require compromises. Sometimes developers just miss details. Clear communication and good documentation reduce this friction.

Getting that first client with no portfolio creates a catch-22. You need work to get work experience, but need experience to get work. Practice projects and spec work help, but landing real paid projects still requires persistence.

Tips That Actually Help

Build designs that developers can actually implement. Overly complex animations or interactions that would take weeks to code make you difficult to work with. Understand basic technical constraints.

Document your designs thoroughly. Include measurements, color codes, font specifications, and notes about interactions. Well-documented designs save developer questions and result in more accurate implementation.

Create and maintain a component library for your designs. Reusable buttons, form fields, and common elements make you faster and ensure consistency across screens.

Learn basic prototyping to demonstrate interactions. A static design of a dropdown menu doesn't communicate behavior like a prototype showing it opening and closing.

Specialize in specific app categories once you have basic skills. Becoming known for e-commerce app design or fitness app design helps you stand out and command higher rates.

Ask for testimonials and case study permissions from satisfied clients. Future clients want to see results and read what others say about working with you.

Price appropriately from the start. Severely underpricing makes clients question your skills and makes it harder to raise rates later. Research market rates for your experience level.

Learning Timeline Reality

Getting to portfolio-ready level typically takes 3-6 months of consistent practice if you're working 10-15 hours per week. This means you can create designs that look professional enough to show potential clients.

Reaching intermediate competency where clients reliably hire you and you handle projects smoothly usually takes 6-12 months of active practice and client work combined. You're still learning but can deliver quality results.

Becoming truly proficient-understanding subtle design decisions, handling complex projects independently, commanding premium rates-generally requires 2-3 years of regular work. Design judgment develops through experience with real projects and real feedback.

These timelines assume you're actively designing, not just reading about design. Actual practice building screens matters far more than consuming tutorials.

Is This For You?

This works well if you enjoy visual problem-solving and have patience for iteration. Design work involves trying multiple approaches and refining based on feedback.

You need comfort with ambiguity. Clients often don't know exactly what they want. You have to interpret vague direction and ask clarifying questions to understand the actual need.

If you hate revisions and client feedback, this will frustrate you. Every project involves changes and incorporating input you might disagree with.

The field suits people who like staying current. Mobile design evolves constantly. New patterns emerge, platforms update guidelines, and what works changes. Ongoing learning is required, not optional.

If you want completely predictable income with minimal variability, freelance design might not fit. Project-based work means income fluctuates. Some months are busy, others are slow.

This can work as a side income while maintaining other work, or grow into full-time income depending on how much time and effort you invest in building skills and finding clients.

Platforms & Resources